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Table of contents gives you an overview of my thesis, a background story and some personal info.
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Since that, my chances to work on my thesis have been quite sporadical, as my job responsibilities shifted closer to day-to-day business. My present job desription is one of producer, as I'm looking nover both the business and design requirements of game and research projects, such as a prototyping environment and electronic scratch tickets & online games. My five week study leave in Feb-Mar 2006 gives me chance to try to finish the thesis manuscript, the current version of which has been in the works since 2002. Here's some background regarding my thesis. I graduated in 1998 with a MA degree from Comparative Literature from the University of Tampere. My Master's thesis was about hypertext theory and net.art. I was very generally interested in emerging digital cultures, and my interests were, at that time, heavily influenced by cultural studies and so-called 'new media theory'. After graduating, I spent two years working as a copy editor and applying for grants to start my Ph.D. No luck there, which left me quite disillusioned with academic life. I spent three months working for the Hypermedia laboratory in the University, doing research on game typologies for Veikkaus, the Finnish lottery company. These two institutions were to reappear on my story, as we'll see. After numerous disappointing grant results, the opportunity presented itself to go and work in the new media industry, and I was happy to take it. I worked for more than a year as a concept designer & copywriter. As the industry went into decline, another opportunity presented itself: to return to Hypermedia lab to work as an Assistant Professor. I got the job and spent the year 2002 there. It was a good year, with the Computer Games and Digital Cultures conference in Tampere and the CC-DES project producing a fine research report. I also did some freelance game design for Fathammer, a Finnish company working in the mobile games industry. Sadly, I did not find time for my thesis. Then Veikkaus approached me and offered a job where I could take time to finish it. It was an offer I could not refuse. And so here we are. Due to my position in and out of both academia and industry, my approach has become much more design-orientated. I've been associated with ludology, and that's pretty accurate. I respect many kinds of approaches to the study of games and players, just as long as the researchers play games themselves. My own approach has shifted from a broad aesthetic interest into a more detailed (some might say limited ;) understanding how games work; by what means and elements do they produce particular experiences that we dub 'playing games'. How could we knowingly rearrange those elements to produce new games? To those questions, among others, my thesis tries to find answers. Final note on the thesis' title. It refers to several things: how games are breaking out of physical constraints (ubiquitous games), how similar underlying mechanics are used in numerous games that appear different on the surface. And it's also about the Peter Gabriel song, of course. |
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Personal info My name is Aki Järvinen. I have experience from both academic research and commercial game design.
Currently I work as a Game Researcher & Designer at Veikkaus the Finnish National Lottery. Veikkaus operates Lottery games, sports betting, and scratch tickets in Finland. My task is to analyse our games and research & develop new game concepts where elements from gambling and video games - games of chance and games of skill - are mixed. As of late 2004, I've been working in a business unit named Entertainment Market, the task of which is to expand our business into the field of games other than traditional lotteries. I also write columns, reviews, and a rare feature for Pelaaja, a Finnish gaming magazine. I've been sporadically active among the academic game research community, presenting papers in conferences and being a part of the Game Studies team during the early stages. Lately I've had the opportunity to concentrate on finishing my thesis. I hope that it will be my worthwhile contribution to this emerging field. contact: aki at gameswithoutfrontiers dot net |
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